Glacioclasm

For all possible perks, check out Glacioclasm over on d2gunsmith.com

The Glacioclasm is a High-Impact Frame Fusion Rifle released for the first time in The Dawning, 2020 (Y4 S12). Implicit in the High-Impact frames are that you gain accuracy while crouched: “more accurate when stationary and aiming down sights”.

Here are some highlights called out from CoolGuy’s review:

  • Base 1.6 Zoom, versus 1.5 on all other Fusions
  • Best Handling and Stability of all High-Impact Frames
  • Base Range of 67, “Already at the cap; you don’t need any more. It’s near perfect for the Range that fusions have right now [after the range compression nerf].”

From Fallout’s Review, the difference between a “low range” (67) and “high range” (89) setup is that you gain a single meter before falloff, from 17-18m. That’s likely why CoolGuy and Fallout suggest investing in Stability.

PvP Rolls

As mentioned above, the Glacioclasm’s base stats are some of the best ever for a High-Impact frame. Because of this, we can narrow our focus on perks and go for some amazing rolls in a post-Erentil world. This is a controller wishlist and so these rolls will primarily focus on Stability (which is probably also fine for M&K but apparently M&K players aren’t into Fusions as much?)

I put together a chart from Fallout’s video above and after some helpful Guardians let me voop ‘em in a private match.

“Accelerated Four-Bolter”

This roll is based around the combination of Accelerated Coils and High-Impact Reserves. This will allow you to four-bolt Guardians at 9 Resilience with two in the mag (i.e. when you spawn in). I have no Resilience statistics, but checked across three games last night and most people were 2-3 with a few around 5. If you happen to get Chambered Compensator be sure to throw on a Counterbalance mod to hit Recoil:100.

  Barrels [ 41%]: Arrowhead Brake, Chambered Compensator
  Mags    [ 33%]: Accelerated Coils
  Perks 1 [ 16%]: Surplus
  Perks 2 [ 16%]: High-Impact Reserves
  MWorks  [ 20%]: Stability MW
Variant Chance 1 in ?
🐇🐇🐇🌟 Collector’s Edition 0.08% 1296
🐇🐇🐇 CE (+barrels) 0.17% 589
🐇🐇🐇 CE (+perks1) 0.31% 324
🐇🐇🐇 CE (+masterworks) 0.31% 324
🐇🐇 (+barrels, +perks1) 0.68% 147
🐇🐇 (+barrels, +masterworks) 0.68% 147
🐇🐇 (+perks1, +masterworks) 1.23% 81
🐇 (+barrels, +perks1, +masterworks) 2.72% 36

“Stable Four-Bolter”

Similar to the above, swapping in Particle Repeater to replace Accelerated Coils, but still centering around High-Impact Reserves. Because the Charge Time is slower you can now four-bolt Guardians at any Resilience value.

  Barrels [ 41%]: Arrowhead Brake, Chambered Compensator
  Mags    [ 33%]: Particle Repeater
  Perks 1 [ 16%]: Surplus
  Perks 2 [ 16%]: High-Impact Reserves
  MWorks  [ 20%]: Stability MW
Variant Chance 1 in ?
⚡️⚡️⚡️🌟 Collector’s Edition 0.08% 1296
⚡️⚡️⚡️ CE (+barrels) 0.17% 589
⚡️⚡️⚡️ CE (+magazines) 0.14% 719
⚡️⚡️⚡️ CE (+perks1) 0.31% 324
⚡️⚡️⚡️ CE (+masterworks) 0.31% 324
⚡️⚡️ (+barrels, +magazines) 0.31% 327
⚡️⚡️ (+barrels, +perks1) 0.68% 147
⚡️⚡️ (+barrels, +masterworks) 0.68% 147
⚡️⚡️ (+magazines, +perks1) 0.56% 179
⚡️⚡️ (+magazines, +masterworks) 0.56% 179
⚡️⚡️ (+perks1, +masterworks) 1.23% 81
⚡️ (+barrels, +perks1, +masterworks) 2.72% 36

“Jittery Four-Bolter”

There is a unique situation among rolls here that’s super interesting. If you have a Charge Time Masterwork and High-Impact Reserves it means you can four-bolt Guardians at 6 Resilience with two in the mag. That’s actually a downgrade from not having a Charge Time Masterwork… but(!) you get an upgrade with one in the mag in that you can now four-bolt Guardians with any Resilience.

  Barrels [ 41%]: Arrowhead Brake, Chambered Compensator
  Mags    [ 33%]: Particle Repeater
  Perks 1 [ 16%]: Surplus
  Perks 2 [ 16%]: High-Impact Reserves
  MWorks  [ 20%]: Charge MW
Variant Chance 1 in ?
☕️☕️☕️🌟 Collector’s Edition 0.08% 1296
☕️☕️☕️ CE (+barrels) 0.17% 589
☕️☕️☕️ CE (+magazines) 0.19% 540
☕️☕️☕️ CE (+perks1) 0.31% 324
☕️☕️ (+barrels, +magazines) 0.41% 245
☕️☕️ (+barrels, +perks1) 0.68% 147
☕️☕️ (+magazines, +perks1) 0.74% 135
☕️☕️ (*perks1) 0.46% 216
☕️☕️ (+barrels, *perks1) 1.02% 98
☕️☕️ (+magazines, *perks1) 1.11% 89

“Slow and Steady Four-Bolter”

This roll is based around Liquid Coils, which allows you to four-bolt Guardians at 9 Resilience. The introduction of Liquid Coils opens this roll up quite a bit. You won’t find a Charge Time Masterwork here because it would drop the roll down to 6 Resilience.

  Barrels [ 41%]: Arrowhead Brake, Chambered Compensator
  Mags    [ 33%]: Liquid Coils
  Perks 1 [ 16%]: Surplus
  Perks 2 [ 33%]: Demolitionist, Auto-Loading Holster
  MWorks  [ 20%]: Stability MW
Variant Chance 1 in ?
🐢🐢🐢🌟 Collector’s Edition 0.15% 648
🐢🐢🐢 CE (+barrels) 0.34% 294
🐢🐢🐢 CE (+perks1) 0.62% 162
🐢🐢🐢 CE (+masterworks) 0.62% 162
🐢🐢 (+barrels, +perks1) 1.36% 73
🐢🐢 (+barrels, +masterworks) 1.36% 73
🐢🐢 (+perks1, +masterworks) 2.47% 40
🐢🐢 (*perks2) 0.46% 216
🐢 (+barrels, +perks1, +masterworks) 5.43% 18

“Workhorse”

The base stats on Glacioclasm are rock solid are terrific. This roll captures the remainder of good rolls that do not include Coil- modifying magazines and/or High-Impact Reserves.

  Barrels [ 41%]: Arrowhead Brake, Chambered Compensator
  Mags    [ 33%]: Particle Repeater
  Perks 1 [ 16%]: Surplus
  Perks 2 [ 33%]: Demolitionist, Auto-Loading Holster
  MWorks  [ 20%]: Stability MW
Variant Chance 1 in ?
🐴🐴🐴🌟 Collector’s Edition 0.15% 648
🐴🐴🐴 CE (+barrels) 0.36% 277
🐴🐴🐴 CE (+magazines) 0.28% 359
🐴🐴🐴 CE (+perks1) 0.62% 162
🐴🐴🐴 CE (*perks2) 0.46% 216
🐴🐴🐴 CE (*masterworks) 0.77% 129
🐴🐴 (+barrels, +magazines) 0.65% 154
🐴🐴 (+barrels, +perks1) 1.44% 69
🐴🐴 (+barrels, *perks2) 1.08% 92
🐴🐴 (+barrels, *masterworks) 1.80% 55
🐴🐴 (+magazines, +perks1) 1.11% 89
🐴🐴 (+magazines, *perks2) 0.83% 120
🐴🐴 (+magazines, *masterworks) 1.39% 72
🐴🐴 (+perks1, *perks2) 1.85% 54
🐴🐴 (+perks1, *masterworks) 3.09% 32
🐴🐴 (*perks2, *masterworks) 2.31% 43
🐴🐴 (*perks1, *masterworks) 4.63% 21
🐴 (+barrels, +perks1, *perks2) 4.32% 23
🐴 (+magazines, +perks1, *perks2) 3.33% 30